Cross products

The cross product of two vectors is defined only for vectors in 3-space, and is another vector.

Cross products

The cross product of two vectors u = u1i + u2j + u3k and v = v1i + v2j + v3k in 3-space is the vector

The determinant in the second line is symbolic only because technically, "real" determinants can have only numbers as entries. Nevertheless, the second form for the cross product is perhaps the easier way to remember the formula.

 

Cross products have many properties that make them ideal for certain geometric applications.

Calculation rules for cross products

For any vectors u, v and w in 3-space and any scalar c,

u x 0 = 0,    0 x u = 0   and   u x u = 0

u x v = –(v x u)     (cross products are anti-symmetric)

u x (v + w) = u x v + u x w   and    (u + v) x w = u x w + v x w   
(distributive rules)

c(u x v) = (cu) x v = u x (cv)

i x j = k,    j x k = i,     k x i = j    (note the cyclic ij → ki order in each)

|u x v| = |u||v|sin θ, where θ is the angle between u and v

u x v is orthogonal to both u and v, and (provided the coordinate system is right-handed), u, v and u x v form a right-handed system of vectors.

Proofs: Most of these rules can be proved by the "brute force" method: write the vectors in component form, then calculate out the left-hand side, calculate out the right-hand side and show they are equal.

For the "length" property |u x v| = |u||v|sin θ, first use brute force to prove the Lagrange identity

(u x v)•(u x v) = (uu)(vv) – (uv)2

then substitute (u x v)•(u x v) = |u x v|2,  uu = |u|2,  vv = |v|2  and  uv = |u||v|cos θ to get

|u x v|2

= |u|2|v|2|u|2|v|2cos2θ
= |u|2|v|2 {1 – cos2θ}
= |u|2|v|2 sin2θ.

Take positive square roots to get |u x v| = |u||v|sin θ.   (sin θ ≥ 0 since 0 ≤ θ ≤ π)

The other rules are straightforward, except for the last one. It's easy to show by brute force that u x v is orthogonal to u and v, but it's not easy to show that they form a right-handed system. (This means that, if you curve the fingers of your right hand so as to push u onto v through an angle of less than π, your thumb will point in the appropriate direction for u x v.) It's important to note that the original coordinate system must be right-handed as well for this to be true.

 

Notice one multiplication rule that's not included in this list: cross products are not associative. Here's a counterexample (an example that shows that something isn't always true). Calculate:

(i x i) x j = 0 x j = 0,

but

i x (i x j) = i x k = –j

so   

(i x i) x ji x (i x j) .

 

As we did when we defined dot products, we cheated a bit by using a coordinate system to define cross products. The last two rules on the list save us this time by giving us a coordinate-free description of cross products: the cross product of two non-zero vectors u and v is the unique vector that:

Since this description gives us both a unique length and a unique direction for the cross product, it determines the cross product uniquely, and without using coordinates.