Integrating States

Change in mathematics is often illustrated on paper by a sequence of two or more static diagrams reflecting different states of the process or situation. To integrate these diagrams conceptually into a coherent whole, the student must continually scan back and forth among the diagrams to determine which of their features change and which remain the same. This scanning is a drain on working memory (each picture must be kept in mind while looking at the next), and can be eliminated by using multi-state widgets.

a) Rectangular coordinates in 3-space

Many students entering a first linear algebra course have never seen a three-dimensional coordinate system. This introduction was designed to explain how three-dimensional systems are constructed, generalizing their understanding of two-dimensional coordinate systems, and emphasizing the point that coordinate systems are chosen, not "decreed from above".

The original version is essentially as presented in many texts, with the steps set out sequentially in space (down the page, in this case). It's overly cumbersome, requires scrolling (and scrolling back if the student wants to check an earlier detail); more importantly, it requires extensive scanning to integrate.

To define a rectangular coordinate system in 3-space
Choose a point O (the origin) and three mutually perpendicular lines through O (the x-axis, y-axis and z-axis).

Choose a unit for measuring distances and a positive direction along each axis. Assign each point on the axis its signed distance from the origin as a coordinate.

The axes also define three coordinate planes:

the xy-plane containing the x-axis and y axis

the yz-plane containing y-axis and z-axis

the xz-plane containing the x-axis and z-axis.

The x-coordinate of a point P is the coordinate x of the point on the x-axis where that axis meets the plane through P parallel the yz-plane.

The y-coordinate of a point P is the coordinate y of the point on the y-axis where that axis meets the plane through P parallel the xz-plane.

The z-coordinate of a point P is the coordinate z of the point on the z-axis where that axis meets the plane through P parallel the xy-plane.

The point P is then represented by the ordered triple (x, y, z).

We write the point as P(x, y, z).

 

The interactive version presents a single changing image: successive parts of the definition are layered on top of previous ones. No scrolling or visual scanning is necessary, as there is no need to integrate successive slides. The parts that remain unchanged are identically situated in space, and are thus perceived as the unchanging objects. The parts that change are immediately visible against the changed backdrop as "motion".

Note that some of the text on one slide becomes grayed-out on the subsequent slide - still visible to indicate its place in the process or for re-reading the previous step, but not the main focus of the current slide.

 

b) Coordinate Systems

This example is designed to show how the same vector is represented differently in different coordinate systems. (Both versions below still require additional verbal explanation.)

In the static 4-picture version, students must scan back and forth to realize that the vector v is the same in all cases; only the coordinate system changes.

 

In this dynamic version, it is immediately obvious perceptually that v remains fixed ; the coordinate system merely changes "behind" it.